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Learning Experience Design 

Naturally curious, I have always sought to understand why. My mortal enemy is path dependency.

I see learning, user experience, and systems thinking as inherently intertwined as new technologies push the boundary of what we are able to accomplish. All learning experiences can vary in quality. At the intersection of these fields is an opportunity to 

From 2014 – 2018 I worked as an Instructional Designer, Developer, and Learning Experience Designer. While I see a lot of overlap between these roles and User Experience Research and does merit calling out some unique details. Essentially, what that meant was:

• Collaborating with diverse stakeholders across the business to assess training needs & learning design solutions that met unique and dynamic constraints. 

• Designing and developing both in-person and scaled (e-learning) training, as well as blended approaches. Utilizing e-learning authoring tools such as Storyline, evolve, and  Captivate. 

• Developing other multimedia such as video, animations, infographics, etc. to aid and support training goals. Using a variety of tools such as Sketch, InVision, and Illustrator.

• Uploading, and managing multiple courses on a Learning Management System (LMS) including Moodle, Canvas, Blackboard, edX, and Cornerstone. 

• Tracking and analyzing a course's data to identify opportunities to improve learning experiences.

• Where possible, connecting the dots between multi-touchpoint learning experiences (such as emailed survey's or assessments before and after an in-person workshop).

• Prototyping and testing e-learnings prior to launch to identify bugs. 

• Doing all of this while adhering to andragogy and best learning principles. 


• Tested the implementation of concepts such as microlearning and gamification.